Plate 000Atlas of the world, year 2000
GEOPOLITIKS
Surveying 000%

Real-time grand strategy

Every border is a choice.

Run an economy, build a bloc, fabricate a claim. Eighty-four countries and fifty years on one map.

Windows / macOS / Linux / Browser

GEOPOLITIKS

01 / The game

Eighty-four countries open the year 2000 with a treasury, a set of laws and an army.

You set the taxes, raise the fleets and sign the treaties. Nobody scripts the rest.

A war needs a reason. Build the claim, or forge one and risk being caught.

Fifty years later one goal decides whether you won. The clock never stops for you.

Every border is a choice.

The ledger

All of it ships in the base game. None of it is a placeholder.

  • Fig. 1

    84

    Nations

    Each starts with its own treasury, laws and army.

  • Fig. 2

    ~700

    Cities

    Circles hold under a million people. Squares hold more.

  • Fig. 3

    55

    Technologies

    Eleven research lines, five tiers each, in eight branches.

  • Fig. 4

    12

    Unit types

    Infantry to carriers. Caps of 600 ground, 200 naval, 200 air.

  • Fig. 5

    12

    Goods

    Seven raw, five made. Oil, iron and uranium decide who can build what.

  • Fig. 6

    50

    Years

    2000 to 2050. One tick is one day.

  • Fig. 7

    4

    Hours

    A full campaign, at 1x, 3x or 10x. Pause whenever you like.

02 / Systems

One engine under every decision.

Six systems, all feeding each other. Pull one lever and the others move.

01

Economy

Ten laws, a central bank and a bond market. Twelve goods move between countries, and every level costs something and pays something.

02

Military

Twelve unit types across land, sea and air. Ships need ports, aircraft need airbases, tanks burn oil.

03

War and diplomacy

No war without a reason. Build a claim, pick a casus belli, then fight. Peace can annex, make puppets or free a people.

04

Blocs

Military, economic and political blocs. Lead one that holds half the world's GDP or population and you win.

05

Technology

Eight branches and fifty-five techs. Some tiers need another line first, and some of them gate the bomb.

06

Nuclear programme

Enrich, design, deliver, defend. Three yields from 10 kilotons to 1.5 megatons, and fallout that stays for years.

03 / Goals

Five ways to win. The game picks one.

Every game draws one victory goal from a seeded roll. Every nation chases it, so you are racing the other 83.

  1. Control at least 35% of the world's land area, with puppets counting for half, and hold it for 6 months.

    Land
    35%
    Hold
    6 months
    Puppets
    Count half

    If an AI nation gets there first, you lose.

    Fig. 9.1 / Land held, in cells of the map. Half cells are puppets.
  2. Have the world's largest GDP on the last day of the campaign, or stay number one for 12 years in a row.

    Rank
    No. 1 GDP
    Streak
    12 years
    Or
    Final day

    The most common draw. It is weighted 1.2 against 1 for the rest.

    Fig. 9.2 / Five economies, fifty years. Yours overtakes the leader.
  3. Lead a bloc, with its members' puppets, that holds 50% of world GDP or population for 6 months.

    Share
    50%
    Of
    GDP or people
    Hold
    6 months

    If an AI bloc gets there first, you lose.

    Fig. 9.3 / Members join the ring. Either share can carry the win.
  4. Control every region of your own culture, including the ones abroad, for 6 months.

    Regions
    All of your culture
    Abroad
    Included
    Hold
    6 months

    The liberation casus belli frees kin abroad.

    Fig. 9.4 / Two fragments, one foreign region between them.
  5. Stay out of war for 10 years, keep stability at 70 or more, reach the top 15 nations in prosperity and grow GDP per head by 30%.

    Peace
    10 years
    Stability
    70 or more
    Rank
    Top 15
    GDP a head
    +30%

    The slowest route, and the only one with no battles.

    Fig. 9.5 / Stability above the line, income per head climbing, no war in ten years.

A run scores out of 1000 and is graded S to E. Winning early earns a bonus.

04 / Expansions

Six expansions, one every quarter.

Each DLC grows a system that already runs in the base game. Espionage gets coups. The navy gets sea lanes. Crises get slow disasters.

Every release also brings a free update for all owners, and no base game system moves behind a paywall.

Season Pass

All six for $33.99. You save $13.95, 29 percent.

Season Pass

Six expansions, one price.

    Save $13.95 (29 percent)

    Included in the Grand Edition

    05 / Roadmap

    Eight dates, now to 2028.

    A free demo, the full game, then one expansion every quarter. Dates are targets, and they are written down so you can hold us to them.

      Ships with every DLC

      6 of 6 expansions

      • A free update

        The day a DLC ships, every owner of the base game gets a free update with fixes, balance changes and new options.

      • A whole core game

        No existing system moves behind a paywall. All 84 countries, 55 technologies and 12 unit types stay in the base game.

      • Buy one or buy all

        Any DLC sells on its own. The Season Pass covers all six for less.

      06 / Get it

      Four ways in. One ledger.

      Edition Price Game years Nations Six DLC Banner set Soundtrack Buy

      Entry I

      Demo

      The first ten game years with three starting nations. Saves carry over to the full game.

      Windows / macOS / Linux / Browser

      Free
      10
      3
      Not included
      Not included
      Not included

      Entry II

      Standard

      The full game. Eighty-four countries, fifty years, every system.

      Windows / macOS / Linux / Browser

      $24.99
      50
      84
      Not included
      Not included
      Not included

      Entry III

      Grand Edition

      The base game, the Season Pass and the extras, at one price.

      Windows / macOS / Linux / Browser

      $54.99
      50
      84
      Included
      Included
      Included

      Entry IV

      Season Pass

      All six announced DLC for 29 percent less than buying them one by one. Needs the base game.

      Windows / macOS / Linux / Browser

      $33.99
      Base game
      Base game
      Included
      Not included
      Not included

      Prices and release dates are provisional. The store is not connected yet.

      What you get / Preview

      Every seed is a different world.

      The same seed and the same commands always play out the same way. Type any word below to see how a seed names a country and sets its starting position. This is a preview of the idea. The game builds the full 84 nation map from the seed.

      Plate S / 0000
      Country
      -
      Population
      -
      Cities
      -
      GDP per head
      -
      Neighbours
      -
      Trait
      -

      Requirements

      Runs on what you already own.

      Machine
      Any computer from the last ten years
      Browser
      A current Chrome, Edge, Firefox or Safari
      Memory
      2 GB RAM
      Storage
      About 60 MB
      Connection
      Needed once to load. Single player runs offline after that.

      Plate Z / Colophon

      Pick a nation. Set the laws. Watch the borders move.

      07 / FAQ

      Plain answers.

      Not here? The demo answers most questions faster than we can.

      About four hours for a full fifty years, starting in 2000. At 1x a game month passes in roughly twenty seconds. You can run at 3x or 10x, or pause at any moment to plan.

      Yes. The game autosaves every five real minutes and keeps the save on your machine. Pick Continue from the menu and you are back on the same day.

      A short code that builds the world: coastlines, countries, city names and their traits. The same seed always gives the same map, and the same commands on it play out the same way. Share one and a friend starts from your exact position.

      Not planned. Geopolitiks is built as a single player game against eighty-three AI nations, and the systems are tuned for that. If this changes it will be announced on the roadmap first.

      No. The base game is complete: every law, unit, technology, war type and victory goal. DLC adds new layers on top of systems that already exist. Nothing in the base game is locked or removed to sell it back.

      The free demo covers the first ten game years, so you can try before you buy. The refund terms will be set by the store the game ships on and published here before release. This is a placeholder until then.

      The game runs in a modern browser today. Windows, macOS and Linux builds are planned and shown on this page as platforms. It needs about 2 GB of RAM and roughly 60 MB of space.

      The engine already routes content through a mod registry, so the groundwork exists. A public toolkit has no date yet. Any news will appear on the roadmap.

      No. AI nations play through the same commands you use: they pass laws, build factories, declare wars with a casus belli and sign peace. Each has its own personality, and they gang up on a runaway leader. You are never shown a different rulebook.

      One every quarter, from Q1 2027 to Q2 2028. Dates and prices are provisional. The Season Pass covers all six and costs less than buying them separately.